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Adaptation and further development of scripts to other contexts and settings

Judith Fowler, Spain

 

In the introduction to the InterAct manual we refer to the need to develop the existing models of Internet-based problem solving role plays in order to respond to a growing demand for training in the New Basic Skills within a European area of lifelong learning. The concept of Web-based collaborative learning is extremely flexible - either the scripts or the pedagogical focus, or both, can be adapted to fit

  • the requirements of a specific workplace or classroom

  • the age group of the participants

  • the participants’ level of ICT skills

  • their knowledge of the language/s to be used in the simulation

  • the time available

  • the platform to be used


A working example of one such adaptation is Cybermarket.

Cybermarket
The Cybermarket concept was born several years ago as a direct consequence of Simulab, the first of a series of European projects about collaborative learning. Simulab was awarded the European Label for Innovative Language Teaching and Learning in 1999 (Norway) and 2001 (Denmark).

Cybermarket is an adaptation of the original model, which was based on the use of role plays as a tool for language learning, and presents a commercial situation as a medium for interaction between groups of students in different countries using a Web-based platform. The aims of this simulation are to enable students to

  • practise Business English

  • gain commercial and administrative experience

  • improve their computer skills

  • acquire teamwork competences through interaction with their own groups

  • acquire cross-border negotiating skills through interaction with other groups

  • increase their level of cultural awareness and general knowledge.


The first round of Cybermarket was carried out between students in Belgium (VDAB, the Flemish vocational training office), Finland (Lahti Polytechnic) and Sweden (a school in Gothenburg). The next simulations took place between Spain (ISSA, Institute for Management Assistants of the University of Navarra), Belgium and Finland. At first, the scripts were written to cover a 10 or 12 week period of interaction. So a typical simulation would consist of

  • Week 1: Students make a personal presentation of themselves on PowerPoint

  • Week 2: Each national group makes a PowerPoint presentation of the area
    where their fictitious company is based

  • Week 3: Each group presents “their” company, explaining their products or
    services, company structure, company history and future plans, the
    position each students holds in the company, et cetera

  • Week 4: Exchange of letters of enquiry

  • Week 5: Exchange of replies to enquiry

  • Week 6: Letters placing orders (with terms of payment)

  • Week 7: Letters accepting orders

  • Week 8: Giving packing instructions

  • Week 9: Advice of despatch

  • Week 10: Letters of complaint

  • Week 11: Letters of adjustment

  • Week 12: Debriefing


In this way the participants firstly learn about each other and their varying lifestyles. In Weeks 2 and 3, teamwork plays an important part as students have to discuss their ideas and decide on the exact details of their company and its location, although certain guidelines will have been given in the instructions from the “supervisor”. Business knowledge of company organisation also has to be put into practice. The location of the company may or may not be in the home area, or even the country, of the participants. It could be in a designated part of an English-speaking country, which means that students have to search for information about the area on the Internet and thus improve their geographical knowledge.

After the presentation phase the transactions begin, in the form of letters - uploaded onto the platform - which cover the basic models of commercial correspondence. Apart from simply practising Business English, students find themselves obliged to negotiate terms and conditions or deal with complaints in a more realistic way than if they were working from a course book.

ICT skills are thoroughly reviewed and improved as participants create imaginative presentations on PowerPoint, search the Internet, upload images from digital cameras or from the Internet, use functions of Word they do not work with on a daily basis and learn how to use an Internet platform.

In the final debriefing step, the students are requested to evaluate the Cybermarket experience. The ensuing feedback is invariably positive and reflects achievement of the aims of the simulation. The negative aspects which are mentioned will depend on the circumstances of each particular round, but usually refer to technical problems which have arisen or deadlines not being met. The teacher’s role is particularly important here. It is essential that deadlines are met, otherwise the simulation grinds to a halt. It is impossible for Group A to reply to an enquiry from Group B, for example, if Group B has not sent the enquiry to Group A. The teacher should act quickly to make sure their group catches up as soon as possible if they fall behind. Collaborative learning teaches students about responsibility.

After a gap of one or two years, the idea was taken up again, this time between ISSA, VDAB and Kaunas University of Technology, in Lithuania. The participants are all studying Business English, but whereas those at ISSA and KTU are on full-time courses, the students at VDAB are following shorter courses designed for jobseekers looking for quick incorporation into the labour market. In previous rounds of Cybermarket there had been difficulty at times in maintaining momentum if the VDAB group steadily decreased as participants found jobs. As we also have to take into account varying dates for holidays and exam periods, we have found it more practical to run shorter simulations, of 8 weeks, say. The number of tasks can be reduced by eliminating what is considered of least importance in the circumstances. So in Cybermarket 8, for example, the area presentation phase was cut out and the business transaction was more straightforward, eliminating the need for a letter of complaint and the corresponding letter of adjustment.

Cybermarket does not depend on each group being of a similar size, or participants being of a similar age. Although the ideal number is about six people, small groups in ISSA and VDAB have been able to work with whole classes in KTU. Some groups have worked closely with a teacher while others have been much more autonomous. When there has been a wide age range among participants, this has actually added value to the experience, as twenty-year-olds have seen that people of 40+ carry on learning.

Development of scripts for other contexts
Scripts can easily be developed for a wide range of contexts as long as we take care to

  • make instructions as clear as possible

  • ensure any specialist knowledge required is within the reach of all students

  • take into account varying holiday and exam periods when establishing a timetable

  • create working conditions which ensure a fair sharing out of the workload.


A simulation may involve participants taking on a completely fictitious role, which many people find liberating, and in fact several of the scripts used so far have followed this scheme. However, employees in certain places of work have shown a genuine interest in using the same system of collaborative Web-based learning for presenting real-life everyday situations that they have to deal with in order to compare how their peers in other countries would respond to the situation and to discuss best practice. For example, how to deal with irate patients or their relatives and how to maintain hygiene seem to be common concerns in the health and care sector.

The eCOLE Project tested two different scripts among students in schools in Denmark, Norway, Sweden, Lithuania and Portugal. ACROSS is a model for cross-curricular and cross-border problem solving. Students had to gather information about different sources of energy in Europe and write a report covering the situation for their designated area of study. WebSiteStory, on the other hand, is a concept which aims to encourage creative writing in the students’ mother tongue or other European languages. Five stories, including a Love Story and a Detective Story, were written simultaneously on an Internet platform and each student group was responsible for producing one of the five chapters in each story. Both simulations were run over a 5-week period, but could of course last longer. More information can be found at: www.statvoks.no/ecole

A series of complete tried-and-tested scripts, in English, French, Spanish and German, can be downloaded from: www.statvoks.no/simulab. The basic ideas can be adapted for different age groups with varying levels of skills and also for immigrants, as a means of learning the language and culture of their adopted country.

Finally, it should be noted that simulations can be successful even when there is a wide range of language or ICT skills within a particular group. Participants help each other – everyone has something to contribute – and learn from their fellow group members.